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Posts Tagged ‘iphone’

Handsfree is the next challenge for mobile

September 15th, 2011 No comments

A huge part of the mobile experience is still extremely subpar. No one has created a seamless handsfree experience. I briefly blogged about this 2.5 years ago, and I still feel like there is tons of room for improvement. I don’t blame the headset companies, as my Plantronics (and for many others Jawbone) headset works great… as a headset for phone calls. But using it is not easy. Voice dialing (calling a contact using voice recognition) is a very basic start. The iPhone has Voice Control, which is little more than voice dialing plus basic iPod controls. Android has the best solution right now, Voice Actions, which seems very promising. Yet it doesn’t work consistently with a bluetooth headset, and the commands themselves are too robotic for most users. There are also some solid apps in the space. Nuance’s Dragon voice to text is great. Siri (which Apple purchased 1.5 years ago) has a good amount of NLP (also uses Nuance) and allows for a variety of different commands. Vlingo, Google, and countless others have apps too. But it isn’t effective unless it’s integrated at the OS level and works with handsfree devices.

The obvious use case (especially in CA and other states where there are specific laws) is controlling the phone while driving. Some cars have tried solving this, but none (that I’ve tried) have done it well. But handsfree use cases can be more common- anywhere from multitasking to video chat would be improved by some sort of integrated headset. Wired headsets are obviously not easy to use (I feel like I’m always untangling mine). And wired headsets only work on a single device- bluetooth would allow for switching between iPhone/iPad/etc. where appropriate. Apple previously tried making a bluetooth headset (see here) but apparently gave up, I’m guessing due to technical limitations and lack of polish. The bluetooth spec has improved significantly, allowing for better quality and lower power consumption. A typical headset now can go days/weeks before a charge with decent use. My ultimate wish is that the headset would be able to charge directly from the phone via a mini charging connection or induction-based charger.

But the software integration is the most important – the headset and phone need to understand a variety of commands and output results using display and more importantly voice. Something like “look up directions to Mitchell’s Ice Cream” should return a map and read out the list of turns.  ”Schedule phone call with Mom for tomorrow at 3 pm” should read back, create a calendar item, and send an invite. The harder but equally important one command is “reserve a table for tomorrow at 7 pm at Aziza for 4 people,” which should use the OpenTable app, and read back available reservation openings and confirm. And the software should somehow know how to differentiate and use the appropriate device, whether an iPhone on the road, or the Apple TV at home.

My prediction (dream?) is this will be solved in the next major iOS (5.x) release, and that Apple will release a headset at the same time.

iPhone vs Android is not PC vs Mac

January 5th, 2010 6 comments

Google officially announced the Nexus One today, and it seems pretty cool.  I haven’t had a chance to play with one yet, but by most accounts, it’s worth checking out.  I believe it will be a successful device, along with the Motorola Droid and the HTC Droid Eris.  However, there seems to be a lot of sentiment that this is playing out like the PC vs Mac wars a decade or so ago, and that slowly app developers (and in-turn users) will all gravitate towards the more open Android platform.  The argument is that Microsoft excelled because it was hardware agnostic and did not control the ecosystem (thus allowing it to innovate), whereas Macs struggled because they controlled the entire experience (here’s a good take on this).  In the mobile marketplace, the argument continues, Android will eventually win out because it’s completely open.  Never mind the over simplicity (i.e. Jobs left, the hardware started to suck, etc.), there are some good parallels to make the analogy fit.

I, however, completely disagree.  This market is much, much more nuanced.  The reason is that there are two major differences between different phones that affect user behavior – input mechanism and screen size.  For example, here’s a list of the different screen resolutions for Android devices:

800 x 480
600 x 800
320 x 480
240 x 320
854 x 480
240 x 400
1024 x 600

And Android is only now becoming popular.  Some Android devices have keyboards, some are touch only, some have pointers, some have extra buttons, and some have sensors others don’t.  With the computer, everyone had a similar keyboard and mouse.  Users had different size monitors, but the big difference was that you could get away with cropping and not using the entire monitor for computer apps.  On a phone, where the screen is already so small, not using the entire space is much more significant.

This is the same issue that plagues Blackberry right now (well, that and terrible API implementation/documentation).  Whether it’s the Curve, Bold, Pearl, and so on, every device has a different resolution, and so apps need to be tailored appropriately.  I’m not the first to realize this is an issue (official Android documentation and another post).  The iPhone, on the other hand, has one screen resolution 320 x 480, and one input mechanism, touchscreen.

That all said, I believe that Android will thrive, but it won’t be the same way as Mac vs PC.  Bill Gurley’s piece (a must-read, in my opinion) begins to get at the nuanced differences, but Android is still a smartphone platform, which puts it head-to-head with the iPhone.   It is very lucrative for manufacturers and carriers to use Android instead of paying a licensing fee (they actually receive ad revenue share for using Android).  But for consumers and users of apps on both devices?  I still think the iPhone will be a better experience.

Two additional interesting factors to consider – if feature phones (i.e. non-smartphones) begin to adopt Android in full-scale, and the continued success of the iPod Touch and iTunes store (remember, you can’t use your iTunes music on a non-Apple device).

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My Dream: Merging LBS, Intent, and Real-Time info with my Calendar

October 28th, 2009 3 comments

Last night, I was driving home from my sister’s place in the east bay, and after checking Google Maps and seeing all green roads (i.e. no traffic), I decided to take 880/Bay Bridge to get back to SF.  Little did I know it was green because there was no traffic on the bridge (due to the closure).  Had I known beforehand, I would have saved a full hour.  In a moment of tragic comedy (okay, it was not that bad, but good thing I had company), Caltrans decided to alert me after I passed the traffic-filled toll plaza on the San Mateo Bridge that the “Bay Bridge is closed, seek alt route.”  Thanks.

I’m not alone when I say I’m often running late to lunches and social gatherings.  Or oftentimes I get delayed when I need to travel out of the office for a meeting.  The one thing that’s constant in all these situations – my phone.  My mobile device always knows where I am.  My calendar always knows where I should be.  Why can’t these two merge?

Now, I know this is difficult on the iPhone since there are no background apps, making it difficult to keep updating location (though some folks have found workarounds) .  But on Android, this should be relatively easy.  With the proliferation of LBS, my phone knows where I am at all times.  It could tell, for example, that if it’s 8:45 AM and I am more than 15 miles away (or there’s traffic) from my 9 AM calendar appointment location, that I will be late.  It could then send a text/email to the other attendees (or at least the organizer).  Little late to dinner?  Perhaps an integration to OpenTable.  Flight late, meaning I can work later?  An integration to TripIt would be help.  Yes, many folks have admins to help with this, but it really should be automated.  Last night, my phone clearly could have known I was heading home to SF via the Bay Bridge, and alerted me of the closure (the news was all over Twitter, which I unfortunately did not check before leaving).

None of this is ground-breaking, or extremely tough to do.  Google is probably best positioned to do this, but perhaps there’s a startup already hard at work (I hope so).  I’m looking forward to the day when all these services are combined and I can comfortably know I’m being alerted.  In the meantime, good luck to Caltrans on the repairs, and all commuters who usually take the Bay Bridge daily.

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App Store is my favorite part of the iPhone

September 28th, 2009 2 comments

Apple announced today that over 2 billion apps had been downloaded – quite an amazing feat in little over one year.  Since I started using an iPhone, I realize that my favorite part is the App Store.  The touch screen and slim profile are nice, but it’s really the store that makes me love the device.  Perhaps I’m unique.  As a kid, I used to love getting the Sunday newspaper, especially on a snowy day, when the newspaper was cold and crisp.  After perusing the sports section and the comics, I loved leafing through the CompUSA and Circuit City flyers, especially the clearance and sales sections.  I could never buy enough cheap peripherals or hard drives.

The app store has taken over my previous excitement that I felt about the flyers.  Now I download Waze or buy Snapture rather than a trackball mouse or screen cleanser.  Instead of waiting for Sunday, I can just load up the store on a whim and see if there are any cool apps.  I wish there was more turnover in top apps, but the fact is that it’s far and away better than Blackberry’s App World (and I hear also Android’s and Palm’s, though I have limited first-hand experience).  It has the instant gratification element.  I wish that the iPhone allowed developers more flexibility, but as long as people keep releasing great apps, I will be interested.  And that’s the key – the moment another platform’s app store gets more traction, and their apps become more innovative than the iPhone’s apps in terms of quality and quantity, I will most likely switch over.

UPDATE: As I was loading up my blog to post this, I saw a very relevant argument that Blackberry needs to step up their efforts in the app store.  Worth a read…

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MLB App on the iPhone Rocks

September 15th, 2009 No comments

In the spirit of the playoff stretch, I thought I would briefly mention how awesome the MLB app on the iPhone is.  The MLB Advanced Media (MLBAM) group has done a great job over the past several years.  Since I’ve moved to the Bay area in 2005, I have been able to watch or listen to nearly any Red Sox game through my computer with MLB.tv (though I barely take advantage).   The limitation is you can’t watch in-market games (so if you are in the Bay area you can’t watch the Giants/Athletics) or nationally televised games.  But the quality is superb.  MLB was clearly ahead of the pack, but now Hulu has made the internet TV watching experience more mainstream.  This year, the service cost $79.95 for the season (you can sign up now for the remainder for $14.95).

What is extremely interesting is their iPhone app.  The app costs $9.99 (slightly steep, but worth it if you are a baseball fan), and has game tracking, video highlights, live audio, etc.  But if you are an MLB.tv subscriber, it lets you watch games live, on your phone.  And it works on the 3G network (which is huge), without much choppiness.  In fact, here’s an image of a Sox game via 3G:

MLB App on iPhone

Anyways, I thought I would mention it on my blog because I love showing it off.  It looks like they are running a promotion, so if you download the app, you can buy individual games for $.99 (without being an MLB.tv subscriber).  It’s definitely my favorite app on the iPhone, just wish I had time to use it more!

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Why I gave up my Blackberry Bold (and Palm Pre) for the iPhone 3GS

July 9th, 2009 No comments

I am probably not the typical phone user.  I rely on my device for a ton of things throughout the day and night, anywhere from email, maps, news, shopping, entertainment, and, of course calling people.  My Blackberry 8800 and then Bold served me well in all these functions – I used their integrated email, Google Maps, Viigo, Amazon App, the camera, UberTwitter, Facebook, and more, all at least once a day.  When the iPhone initially came out, I thought it was a cool toy, but nothing that could replace my daily needs.  Once the SDK was released, I started to grow a bit envious.  Cool apps were developed left and right.  I needed to buy an iPod Touch to help satisfy my gadget needs.

A couple things kept me excited about Blackberry – their App Store and OS5.  I thought here was a chance for Blackberry to demonstrate their full potential.  The Bold was a fairly powerful device when utilized to it’s max (see Google Maps, Vlingo, Amazon, Shazam apps), so it seemed like it could be somewhat competitive.  The problem is that Blackberry was originally built as a messaging device, targeted at enterprises, with lots of security built-in.  They did a good job of building a platform around it, but it wasn’t scalable.

Then the App Store came around – which tried to imitate Apple’s.  Soon after, OS5 pictures leaked out.  Here was a chance to even the playing field – and they didn’t come close.  The app store made installing apps easier (though you needed to know how to download the App Store app ironically), but OS5 looked just like 4.6, 4.2, etc, with some additional features.  They’ve tried to woo developers (see Blackberry Fund), but it hasn’t really worked.  The reason is not lack of devices- there are many more Blackberries in the market than iPhones.  It’s that from everything I hear and see, it’s not easy to develop on Blackberry.  From the poorly documented API, large number of models, different versions of OS’s, etc, it’s just tough to manage.  And it doesn’t seem to be getting better (BGR wrote a great piece on this).

The one advantage I always thought I’d have over the iPhone was phone service quality.  But once calls started dropping (quite an understatement), I decided to give the Palm Pre on Sprint a try.  Knowing I could return the device within 30 days, I went out and bought a Pre.  My quick review-  it’s great product but needs to mature (and it will, in time).  webOS was awesome – they did a great job with the “cards” and multi-tasking.  I really liked how the mail and notifications popped on the bottom.  I liked how most things worked, although at times it felt a bit too cute.  Problem came down to the keyboard.  I did not like the keys – felt way to plasticky.  And I especially did not like how it slid out.  Everytime I needed to do something I had to flip out the keyboard – I felt like I was going to drop it and it just slowed things down.  It actually made me crave a virtual keyboard.  That’s when I decided to get the iPhone 3GS.

I’ve had it a couple days now, and I can’t imagine going back.  It’s weird, because I was once a hard core Blackberry user (convinced friends and family to get one).  But now – I’m going the other way.  If you can get over the lack of a physical keyboard (which isn’t terrible unless you write a ton of emails) and the non-removable battery (which wasn’t much worse than my Bold, though I carried a backup), there’s no comparison.  And while I still have nostalgia for my Bold keyboard and its build quality (mine survived a beating), if you crave features and functionality, the iPhone is the way to go.  Sorry, Blackberry.

FYI – I am long Apple, and have been for almost 2 years.

Categories: Technology Tags: , , , , ,

[Product] is [not] an [incumbent market leader] killer

June 4th, 2009 3 comments

I think I summarized a significant number of headlines.  I find these extremely unuseful.  I agree it’s a good idea to compare a new product to an old, incumbent.  However, what is not useful (to me at least) is to compare them in a black and white modicum.   It’s most prevalant with two products –  Google Search and the iPhone.  Every new company that has focus on search is compared to Google, and labeled as a Google-killer, or not.  Cuil was victimized by this.  Wolfram and Bing are newer examples.  For the iPhone, it’s the Blackberry Storm or the Palm Pre.

While most of these companies didn’t mind the publicity (at least before it started), it’s not fair for anyone involved.  the iPhone and Google Search were paradigm shifters.  When both came out, they transformed user behavior, and forced others in the market to follow suit.  The fact that we have to label something an x-killer means that it probably failed at killing x because it instantly reminds everyone of x.  Did anyone call the iPhone a Razr-killer?  Or the Google an Altavista-killer?

The other issue – not being a killer does not preclude success.  I would have a legitimate argument that Verizon is doing better than AT&T with the Storm.  Verizon sold 500,000 units the first month, and 1M units in the first two months (compare that to the iPhone 3G, which sold 2.4M in the first three months).  Verizon, for one, probably pays a significantly lower amount to RIM than AT&T does for the iPhone exclusivity.  Second, the margins for the network have to be MUCH better on Verizon.  Check out the recent AdMob metrics report – while  RIM represented 17% of smartphone sales, they only represented 9% of HTML traffic measured by AdMob.  Compare that to Apple – 8% of smartphone sales with 43% of the traffic.  The actual difference is probably worse – the report uses 2008 sales data as a proxy of  current market share.  Anyways, this defines success from the network perspective, not the consumer perspective, but I think it’s important that we keep that in mind (and as a consumer on AT&T’s network, I can tell you that more phone sales, especially iPhone sales, is ruining my experience and is about to drive me to another network).

One interesting article to check out – apparently we did miss that Google was a killer until it was already popular.